visualdynamics.names¶
names
¶
How an object is named in a project.
An importer's keys are for code — time_data, Modal_frf, ChannelTable —
and the tree is for reading. So the tree shows the object, spelled the way it
would be written down: words separated by spaces, each capitalised, and the
acronyms this field actually uses left as acronyms.
The name is the key: renaming an item renames the object, so these are what
MainWindow.objects is keyed by. Nothing here parses them back.
Functions:
| Name | Description |
|---|---|
display_name |
'Modal_frf' -> 'Modal FRF'. 'ShapeSet' -> 'Shape Set'. |
Functions:¶
display_name
¶
'Modal_frf' -> 'Modal FRF'. 'ShapeSet' -> 'Shape Set'.
Anything already spelled as a name comes back unchanged, so a user's own rename is never reformatted underneath them.